Frying pan = mace -30 Rolling pin = club -40 kitchen knife = dagger -10 >>
Here is what Ithink would be consitent with Arms Law.
cast Iron Frying pan - mace -5
Rolling pin - club +0
Parring or steak knife- dagger -10
French knife - dagger +5
Meat Cleaver - Falchion -20
wooden Serving spoon- mace -40
various glasses - brawling or RM2 small bash atack if fail breakage then
add an extra slash critcal of one
additional severity
Cutting board - acts as a small shield and a medium bash atack -15
Throwing range -5/-15/-50
Medium Iron kettle with a handle - morning star +10 double fumble plus +20 to
fumble roll -20 to any balancing maneuvers
all criticals are Krush
Small Iron kettle (coffe maker, tea kettle, coal carrier)
- morning star -5 all criticals are Krush
Pizza Dough - medium Grapple attack +5 instead of extra hits for
criticals make the extra hits a culumitive minus for fine
manipulation doesn't hold grasp unless the dough also
works as glue (yuck chewy pizza that sticks to your
mouth) if critcal indicates chest, head or neck treat as
Pizza in the eyes or suffication (-40 to do stuff or 5
hits/rnd and 8 exaustion points per round)
Poker - javilin with +5 to disarm others and +5 to normal shield
bonus
Also things heated soups, hot kettles, pokers, and coals might do a heat
critical, maybe an A for just boiled and a B for red metal.
Long live the Cook!